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I first learned 3D modelling through school, however, I loved it so much that I worked on lots of 3D modelling outside of schooling. I wanted to make a Model that looked 2D despite actually being 3D. Using my Dizzy character I had managed to make that effect and loved the way it turned out, I had also figured out how to rig models on my own with this project as well.
In college, I had a project where I was required to make a model based on our program “Multimedia”. The mascot of the program is named Koko, she is a cute little bear with a head TV. Using an open-source web framework called A-frame, we had to code an interactable website (here) with our model. I went back in and tweaked it weeks after completing the website, so it had more shadows and better lighting.
As a college project we were tasked to make a character model, I went with one of my characters named “Reeve” because I knew it would be challenging enough in the places that mattered and simple in the less important areas. After about a year or so, I returned to the model to rework it and ended up with this. I am proud of how he turned out and I am still working on him to this day.
In the last year of my program, we had to use our skills to create a simple but inspiring poster. I wanted to go above and beyond for this project and mixed 3D modelling with graphic design to make the poster. This was my first time messing with texture painting, it was a struggle at first but I eventually figured it out, and though it was a simple 3D model I liked how the rope and background turned out.
In College, we were tasked with a 3D modelling project where we chose a theme and made three items based on that theme. I chose the theme “hospital”, inspired by one of my favourite games called “Outlast” which takes place in a mental hospital. I decided to go with more than three items to challenge myself a little more, and to create a better atmosphere for the photo. This was my first time using procedural textures and I was pleased with how the scratchy metal came out.
We learned about low polygon modelling in our 3D modelling class, and we were challenged to make a low polygon rubber duck. I textured the duck further, making it smooth throughout the process. This project helped me learn the importance of having and using low polygon objects in games and websites to optimize their performance.